Playing different audiofiles using AVaudio based on where I am in a property list. Objective-C

I have copy pasted my tabbarviewcontroller.m file and my tab4VC.h files below. my question is this. My app works fine. I click a recipe and it goes into a tab bar view controller that has 4 tabs at the bottom, my audio that I want to play are in tab 4. when i first open by app and go to row 0 and section 0 the audio plays fine when I first click the play button. but when i go to access row 1 section 0 my audio file doesn't play, Also when i try to return to my row 0 section 0 tab 4, the audio doesn't play again. I hope I'm not being confusing with the wording. Any feedback is greatly appreciated. Please let me know if I also need to upload any other files, however I am confident that the problem is arising somewhere in the 2 files listed below, maybe my if statements are the problem?

#import "tab4VC.h"

@interface tab4VC ()

@end

@implementation tab4VC
@synthesize inRow, inLabelText, inSection;
@synthesize outLabel, showRow, showSection;
@synthesize player, path;

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    // prep Audio Player local variable
    NSError *myError;

    //pathforresource is where your mp3 file name would go


    if (!player){
        NSLog(@"viewDidLoad:error %@", [myError localizedDescription]);
        NSLog(@"viewDidLoad:failure reason %@", [myError localizedFailureReason]);
        NSLog(@"viewDidLoad:recovery options %@", [myError localizedRecoveryOptions]);
        NSLog(@"viewDidLoad:recovery suggestions %@",[myError localizedRecoverySuggestion]);
    }

    [player prepareToPlay];
    player.meteringEnabled = YES;
    avgVolume.progress = 0.0f;
    peakVolume.progress = 0.0f;

    timeScale.minimumValue = 0;
    timeScale.maximumValue = player.duration;

    //BEGINING OF THE BREAKFAST SECTION
    if(inRow == 0 && inSection == 0)
    {

        NSError *myError;
        path = [[NSBundle mainBundle] pathForResource:@"voice1" ofType:@"m4a"];
        player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:&myError];
        outLabel.text = self.inLabelText;
        showSection.text = [NSString stringWithFormat:@"Simmer uncovered for 3 to 5 minutes until thickened, stirring occasionally. Remove from heat and let cool slightly.Divide equally between two bowls. Drizzle each serving with 1/2 teaspoon honey.%lu", inSection];
    }

    if(inRow == 1 && inSection == 0)
    {

        NSError *myError;
        path = [[NSBundle mainBundle] pathForResource:@"voice2" ofType:@"m4a"];
        player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:&myError];
        outLabel.text = self.inLabelText;
        outLabel.text = self.inLabelText;
        showSection.text = [NSString stringWithFormat:@" Spray or lightly grease a large skillet and heat over medium heat.Crack 3 eggs into a glass measuring cup and beat with a fork or whisk until scrambled. Pour eggs into heated skillet, swirling the pan to coat the bottom. Cover and let cook until eggs are firm, about 2 minutes.  %lu", inSection];
    }


    //BEGINING OF THE DESERT SECTION
    if(inRow == 0 && inSection == 1)
    {
        NSError *myError;
        path = [[NSBundle mainBundle] pathForResource:@"voice3" ofType:@"m4a"];
        player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:&myError];
        outLabel.text = self.inLabelText;
        showRow.text = [NSString stringWithFormat:@"1 cup of Greek Yogurt, 1 Scoop of your favorite protein powder %lu", inRow];
        showSection.text = [NSString stringWithFormat:@"Add 1 cup of Greek Yogurt and 1 Scoop of your favorite protein powder into a bowl and mix, you can add whatever favorite toppings you like and enjoy! %lu", inSection];
    }

    if(inRow == 1 && inSection == 1)
    {
        outLabel.text = self.inLabelText;
        showRow.text = [NSString stringWithFormat:@"1 Scoop of your favorite protein powder, Frozen Bannana, Milk"];
        showSection.text = [NSString stringWithFormat:@"Add all of the ingrediants above into a Blender, Blend until no chunks are visible, pour into a glass ane enjoy! %lu", inSection];
    }

    //BEGINING OF THE DINNER SECTION
    if(inRow == 0 && inSection == 2)
    {
        outLabel.text = self.inLabelText;
        showRow.text = [NSString stringWithFormat:@"1 cup of Rice, 1 Can of Black Beans %lu", inRow];
        showSection.text = [NSString stringWithFormat:@"Add 1 cup of Rice and 1 Can of Black Beans into a cooking pot, place the pot over a stove. Add 2 cups of water. Let the water come to a boil, once that happens, place a lid on top and turn off the heat. wait 15, 20 minutes. Add your favorite seasonings and enjoy! %lu", inSection];
    }

    if(inRow == 1 && inSection == 2)
    {
        outLabel.text = self.inLabelText;
        showRow.text = [NSString stringWithFormat:@"romaine, tomatoes, Swiss cheese, almonds if desired, Parmesan cheese"];
        showSection.text = [NSString stringWithFormat:@"In a large serving bowl, toss the romaine, tomatoes, Swiss cheese, almonds if desired, Parmesan cheese and bacon. Shake dressing; pour over salad and toss. Add croutons and serve immediately. %lu", inSection];
    }

    //BEGINING OF LUNCH SECTION
    if(inRow == 0 && inSection == 3)
    {
        outLabel.text = self.inLabelText;
        showRow.text = [NSString stringWithFormat:@"1 egg, 1 can of Tuna, 3 tablespoons sweet pickle relish, celery, 1 pinch ground black pepper.  %lu", inRow];
        showSection.text = [NSString stringWithFormat:@"Place egg in a saucepan and cover with cold water. Bring water to a boil and immediately remove from heat. Cover and let egg stand in hot water for 10 to 12 minutes. Remove from hot water; cool for 5 minutes. Peel and chop into bite-sized pieces.In a medium bowl, mix together tuna and mayonnaise. Mix in egg, celery, relish, and black pepper. %lu", inSection];
    }

    if(inRow == 1 && inSection == 3)
    {
        outLabel.text = self.inLabelText;
        showRow.text = [NSString stringWithFormat:@"Bread of any kind, Mozeralla Cheese"];
        showSection.text = [NSString stringWithFormat:@"Slice the break in half, put mozeralla cheese strips between the bread, put on a stove top with medium heat, cook until bread crust is brown and the cheese is melted, Servce and enjoy! %lu", inSection];
    }
}

-(IBAction)play:(id)sender{
    static BOOL isFirstPush = YES; //we will set up timer only on the first push of the button

    if (isFirstPush) {
        //setup timer to update controls
        timer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(updateUI:) userInfo:nil repeats:YES];
        isFirstPush = NO;
    }
    if ([playPauseBtn.currentTitle isEqual:@"Play"]){
        volumeSlider.value = player.volume;
        volumeSlider.enabled = YES;

        //switch label text
        [playPauseBtn setTitle:@"Pause" forState:UIControlStateNormal];
        [playPauseBtn setEnabled:YES];
        [player play];
    } else if ([playPauseBtn.currentTitle isEqual:@"Pause"]){
        [playPauseBtn setTitle:@"Play" forState:UIControlStateNormal];
        [playPauseBtn setEnabled:YES];
        [player pause];
    }
}

-(IBAction)changeVolume:(id)sender{
    player.volume = volumeSlider.value;
}

//updating values on screen
-(void)updateUI:(id)sender {
    [player updateMeters];


    float avg = -1 * [player averagePowerForChannel:0];
    float peak = -1  * [player peakPowerForChannel:0];

    avgVolume.progress = avg/20;
    peakVolume.progress = peak/20;

    NSLog(@"Playing %d", player.playing);
    NSLog(@"avg %f, peak %f, avg.progress %f, peak.progress %f", avg, peak, avgVolume.progress, peakVolume.progress);

    //invalidate timer when we reach to the end of play
    if (player.playing == 0){
        [timer invalidate];
        [playPauseBtn setTitle:@"Play" forState:UIControlStateNormal];
        timeScale.value = 0;
        [playPauseBtn setEnabled:YES];
    }
}

-(IBAction)changePlayerTime:(id)sender{

    player.currentTime = timeScale.value;
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

Below is my tabBarViewController.m file

//
//  tabBarViewController.m
//  TablehomeworkFinal
//
//  Created by Studio 300 Patron on 10/30/18.
//  Copyright © 2018 Studio 300 Patron. All rights reserved.
//

#import "tabBarViewController.h"
#import "tab1VC.h"
#import "tab2VC.h"
#import "tab3VC.h"
#import "tab4VC.h"

@interface tabBarViewController ()

@end

@implementation tabBarViewController
@synthesize inSection, inRow, inLabelText, imageView;

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.

    tab1VC *tab1;
    tab1 = [[self viewControllers]objectAtIndex:0];
    tab1.inLabelText = inLabelText;
    tab1.inRow = inRow;
    tab1.inSection = inSection;

//    //object at index is what tab we are on, it is in array language so tab 2 is index 1.
    tab2VC *tab2;
    tab2 = [[self viewControllers]objectAtIndex:1];
    tab2.inLabelText = inLabelText;
    tab2.inRow = inRow;
    tab2.inSection = inSection;

    //    //object at index is what tab we are on, it is in array language so tab 2 is index 1.
    tab3VC *tab3;
    tab3 = [[self viewControllers]objectAtIndex:2];
    tab3.inLabelText = inLabelText;
    tab3.inRow = inRow;
    tab3.inSection = inSection;
    tab3.imageView = imageView;
//    [tab3.imageView setImage:[UIImage imageNamed:@"oatmeal.jpg"]];
//    [tab3.imageView setHidden:NO];
//
    tab4VC *tab4;
    tab4 = [[self viewControllers]objectAtIndex:3];
    tab4.inLabelText = inLabelText;
    tab4.inRow = inRow;
    tab4.inSection = inSection;


}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end