Why isn't my QMesh (.obj) being displayed in my Qt App

I'm working in Qt Creator on an app that displays a model. I made a function that sets up a basic scene and returns the root Entity, but I'm not sure if my object (.obj) is being loaded properly. It's properly located in Resources, so I believe the source is being set correctly, but nothing is getting displayed.

Is there anything wrong with my code that would be causing nothing to be displayed?

// setup 3D Window
Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow;
view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));

// set root scene
view->setRootEntity(CreateScene(view));
view->show();

This is my function where I load and setup the QMesh:

Qt3DCore::QEntity* Viewport::CreateScene(Qt3DExtras::Qt3DWindow* view) {
        // Create root
        Qt3DCore::QEntity* rootEntity = new Qt3DCore::QEntity;
        Qt3DRender::QMaterial* material = new Qt3DExtras::QPhongMaterial(rootEntity);

        // hand setup
        // load
        Qt3DRender::QMesh* handMesh = new Qt3DRender::QMesh();
        handMesh->setMeshName("BeBop_Hand");
        handMesh->setSource(QUrl("qrc:/Files/res/Hand.obj"));
        //qInfo() << handMesh->source();
        // transform
        Qt3DCore::QTransform* handTransform = new Qt3DCore::QTransform();
        handTransform->setScale3D((QVector3D(1.0, 1.0, 1.0)));
        Qt3DRender::QFrontFace* frontFace = new Qt3DRender::QFrontFace(rootEntity);
        frontFace->setDirection(Qt3DRender::QFrontFace::CounterClockWise);
        // entity
        Qt3DCore::QEntity* handEntity = new Qt3DCore::QEntity(rootEntity);
        handEntity->addComponent(handMesh);
        handEntity->addComponent(handTransform);
        handEntity->addComponent(material);
        // camera
        Qt3DRender::QCamera *camera = view->camera();
        camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
        camera->setPosition(QVector3D(0, 0, 40.0f));
        camera->setViewCenter(QVector3D(0, 0, 0));

        //Light
        Qt3DCore::QEntity* lightEntity = new Qt3DCore::QEntity(rootEntity);
        Qt3DRender::QPointLight* light = new Qt3DRender::QPointLight(lightEntity);
        light->setColor("white");
        light->setIntensity(1);
        lightEntity->addComponent(light);
        Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
        lightTransform->setTranslation(QVector3D(60, 0, 40.0f));
        lightEntity->addComponent(lightTransform);

        return rootEntity;
}