c++ open gl shader failed compilation

Interpolation of a vertex attribute

Uniform registers requirement on Nvidia with a sampler in vertex shader

Understanding tessellation shaders

Write to the depth buffer in a Unity 3D unlit shader?

Transparency issues with LWJGL "discard", everything is invisible?

Vertex gradient shader rotation?

Applying postprocessing steps for specific objects

Drawing a model by using texturecoord in shader Program with webgl

How to change scond color of the material in Unity 3D?

Computing Bounding Box After Moving Vertices in Shader

Unity shader/ effect that turns inner & lower parts darker

Drawing Line using matrix OpenGL

Unity Shader VRRingReticle

Issues by reading a resource with File.separator on a dependency

Tex2D returns interpolated values when off pixel center in HLSL

Unable to determine plane orientation for Opengl draw

Unity custom shader second pass not executing

Increase uniform value in SKShader

Phong Shader: Fixed light specular component rotates with camera

Unity Compute Shader Adding to Structured Buffer

Weird behaviour of shader when saving a scene

Shader to overlap objects in Unity

How to modify vertex with lighting? (Unity3D)

What's the general solution to make a shader in 3dsmax and export it to a game engine?

Why does the last element of a position vector can cause color to be solid

What is the correct way to store per-pixel persistence data in the Metal compute kernel?

Does Unity LWRP support surface shaders?

Vulkano shader compile at runtime possible?

Reading image1d in fragment shader problem

Multitarget rendering in two different spaces in one shader

Why is using a PBO to upload data slower than not using it?

GLSL simple 2D lighting interpolation problem?

Shader texture values not the same as written when creating the texture

How to apply Color with Metallic Shade on 3D object's Node in SceneKit?

How to bend object with shaders in Unity?

LWJGL having 2 shaderprograms in the same shader class only links 1 shader

Shader render mode change runtime

Is fragment shader run at out of screen?

Shader tools in Python

Unity Constant border width in shader, ignore view distance

Change camera shader property

How can I get texture size in shader?

Problems with OpenGL tilemap rendering using glDrawArraysInstanced

Problem with ShaderToy shader converted to PixiJS v4

Unity2D: Creating a shock wave effect

How can i convert uv coordinates to world space?

Shader error - 'UNITY_PASS_META' already defined at line

Using Unity baked ambient occlusion for unlit shader

Why won't my GLSL program link when one shader is optimized and the other is not?

Using watershader.js shader in aframe

Too many texture interpolators would be used- Shader with rotation

Generating Noise in Cells - CPP and GLSL

Distance from a line -- Shadertoy

Libgdx Shader plus Filter

How to use Point and Spot Lights With Mesh instancing?

opengl shader Coordinate Systems

Unity shadows ignoring shader's transparency but only in build

ThreeJS Shader Dynamic Texture

Shader with threejs material not working in aframe

Implementing Fur with Shells technique in Unity

Shader Forge, the different between Opacity and Opacity Clip?

Merge two Unity shaders

Do I fully understand how does fragment shader works?

ERROR: 0:10: Invalid call of undeclared identifier 'texture2D'

Game crashes in IOS due to unsupported shaders

Unity: Is it possible to use 2 passes consecutively?

Can't understand the problem with shaders

Do I need triangle information in my fragment shader?

Draw a circle at cursor position using fragment shader on a non square canvas

How to play a material's shader in an image through c# ? (Unity 5.2.0f3)

Different point size on different monitors

Unity shader to render objects with same material to subsequent GrabPasses

Change properties of a runtime created material which has been instantiated from asset bundle

How to put an array of bindless images into ubo

How do I avoid writing to certain g-buffers in Unity?

Using UVs for sliced texture

Sprite is being stretched inversely proportional to canvas dimensions

Selectively drawing to some outputs in shaders

Vulkan: vkCreateGraphicsPipelines: Access violation reading location 0x00000016.(nvoglv32.dll)

Porting XNA Shader pass, blend and cull mode into Unity shaderlab

Compute shader hangs when setting two pixels while looping RWTexture2D (DirectX11, SM5)

Use displacement maps with shaders in three.js

OpenGL - How many instances of vertex and fragment shader?

Shaders - using color from only one vertex in triange

OpenGL: Performing TexCoord calculations within shader, bad practice?

Cant understand concept of merge-instancing

Pixel Order of Display

How to use SCNTechnique to create a "masked" portal effect in SceneKit / ARKit?

Custom vertex data on a Sprite

MonoGame 2MGFX still using ps_2_0 even though ps_4_0_level_9_1 specified

Can the Shader Model affect Compute Shader behaviour?

Custom skybox shader for tiled skybox

Rendering multiple different materials who will sometimes require different shader configurations

Unity3D outline for canvas component

Add two step colors to point using ShaderMaterial in threejs

OpenGL Framebuffer Missing Faces

Is it possible to let Fog interact with the material's opacity?

MaterialPropertyBlock causes Z-fighting sprites

how to programmatically allow Unity Shader to control which object renders in front?