Unity assign Fire-base real-time data to a C# static class

I have a unity C# static class similar to firebase database structure, how can I assign to that static class from firebase Snapshot.

Firebase database

Firebase database

Unity Static Class

public static class Match
{
    // Start is called before the first frame update

    static Answer [] answers;
    static string question;
    static string finished;
    static int user_ID;
}